Celia Pearce

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Since the invention of the Gutenberg Press, the infrastructure of content creation has been built on an industrial model, which has culminated in the current broadcast media narrative hegemony. This model of ‘‘mass media’’ is based on the notion that there is a centralized producer who distributes a large quantity of identical content ‘‘products’’ to a(More)
In this paper, we introduce the concept of a “Hegemony of Play,” to critique the way in which a complex layering of technological, commercial and cultural power structures have dominated the development of the digital game industry over the past 35 years, creating an entrenched status quo which ignores the needs and desires of “minority” players such as(More)
In their canonical texts of game studies, both Huizinga and Caillois, each in and of his respective time, relegate dress-up dismissively to the sphere of girls’ play. Little has been written to-date on the subject; in this paper, we survey the literature on analog and digital dress-up. We argue for a deeper examination and legitimization of dress-up play as(More)
This paper is the first in a series presenting findings from a yearlong mixed-methods study of the University of There (UOT), a player-run distributed learning community within the online graphical 3D world There.com. UOT is both a large-scale collaborative project and a learning environment within a virtual world originally designed as a social play space.(More)
This paper presents preliminary findings from our empirical study of the cognition employed by performers in improvisational theatre. Our study has been conducted in a laboratory setting with local improvisers. Participants performed predesigned improv "games", which were videotaped and shown to each individual participant for a retrospective protocol(More)
BACKGROUND Though often used to control outbreaks, the efficacy of ward closure is unclear. This systematic review sought to identify studies defining and describing ward closure in outbreak control and to determine impact of ward closure as an intervention on outbreak containment. METHODS We searched these databases with no language restrictions:(More)
INTRODUCTION This paper offers an alternative to the agonistic debate presented by Gonzalo Frasca in “Ludologists Love Stories Too,” in Level Up, DiGRA 2003 Conference Proceedings [1]. While Frasca’s position is that the ludology/narratology debate is spurious and fraught with misunderstandings, in labeling scholars as “ludologists” or “narratologists,” his(More)