Cedric Cagniart

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We present a method for real-time 3D object instance detection that does not require a time-consuming training stage, and can handle untextured objects. At its core, our approach is a novel image representation for template matching designed to be robust to small image transformations. This robustness is based on spread image gradient orientations and(More)
We present a method for detecting 3D objects using multi-modalities. While it is generic, we demonstrate it on the combination of an image and a dense depth map which give complementary object information. It works in real-time, under heavy clutter, does not require a time consuming training stage, and can handle untextured objects. It is based on an(More)
In this paper, we address the problem of tracking the temporal evolution of arbitrary shapes observed in multi-camera setups. This is motivated by the ever growing number of applications that require consistent shape information along temporal sequences. The approach we propose considers a temporal sequence of independently reconstructed surfaces and(More)
In this paper, we consider the problem of tracking nonrigid surfaces and propose a generic data-driven mesh deformation framework. In contrast to methods using strong prior models, this framework assumes little on the observed surface and hence easily generalizes to most free-form surfaces while effectively handling large deformations. To this aim, the(More)
In this paper we present a new method to capture the temporal evolution of a surface from multiple videos. By contrast to most current methods, we introduce an algorithm that uses no prior of the nature of tracked surface. In addition, it does not require sparse features to constrain the deformation but only relies on strictly geometric information : a(More)
In this paper we propose a framework for piecewise mesh-based 3D reconstruction from a set of calibrated images. Most of the existing approaches consider all available images at once. However, this is not tractable with very large sets of cameras. Therefore, we use subsets of images and evolve parts of the surface corresponding to those images. Our main(More)
In the last decade the use of interventional X-ray imaging, especially for fluoroscopy-guided procedures, has increased dramatically. Due to this the radiation exposure of the medical staff has also increased. Although radiation protection measures such as lead vests are used there are still unprotected regions, most notably the hands and the head. Over(More)
This paper considers the problem of automatically recovering temporally consistent animated 3D models of arbitrary shapes in multi-camera setups. An approach is presented that takes as input a sequence of frame-wise reconstructed surfaces and iteratively deforms a reference surface such that it fits the input observations. This approach addresses several(More)
In this paper we present a new paradigm for the generation and retargeting of facial animation. Like a vast majority of the approaches that have adressed these topics, our formalism is built on blendshapes. However, where prior works have generally encoded facial geometry using a low dimensional basis of these blendshapes, we propose to encode facial(More)