Cecilia Veronica Sanz

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This article describes a series of collaborative experiences carried out using hypermedia educational material that includes Augmented Reality (AR) activities to teach control structures in initial Programming courses. EPRA (which is the name of the hypermedia educational material developed) is described, and the results obtained are analyzed in relation to(More)
This paper presents an application formed by a series of games based on tangible interaction, using an interactive horizontal surface (tabletop), oriented to the educational context. The set of games has been designed for the special education scenario, and in particular, for the development of communicational competencies in users of Augmentative and(More)
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