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The process of re-creating CAD models from actual physical parts, formally known as digital shape reconstruction (DSR) is an integral part of product development, especially in re-design. While, the majority of current methods used in DSR are surface-based, our overarching goal is to obtain direct parameterization of 3D meshes, by avoiding the actual(More)
Laser direct deposition provides an attractive and cost effective means for repairing or remanufacturing high value engineering components. This study demonstrates the successful repair of defective voids in turbine airfoils based on a new semi-automated geometric reconstruction algorithm and a laser direct deposition process. A Boolean difference between(More)
In this paper, we explore quick 3D shape composition during early-phase spatial design ideation. Our approach is to re-purpose a smartphone as a hand-held reference plane for creating, modifying, and manipulating 3D sweep surfaces. We implemented MobiSweep, a prototype application to explore a new design space of constrained spatial interactions that(More)
We present RealFusion, an interactive workflow that supports early stage design ideation in a digital 3D medium. RealFusion is inspired by the practice of found-object-art, wherein new representations are created by composing existing objects. The key motivation behind our approach is direct creation of 3D artifacts during design ideation, in contrast to(More)
The usage of Direct Metal Deposition (DMD) technology for repairing defective voids in high-value metallic components is time consuming, since traditional geometric reconstruction methods are not seamlessly connected to the DMD process. Here, we consider the development of a semi-automated geometric algorithm for “virtually” repairing defective voids that(More)
We present Co-3Deator, a sketch-based collaborative 3D modeling system based on the notion of "team-first" ideation tools, where the needs and processes of the entire design team come before that of an individual designer. Co-3Deator includes two specific team-first features: a <i>concept component hierarchy</i> which provides a design representation(More)
We explore tangible 3D interactions that allow for geometric and perceptual correspondence between a midair modality and the 3D elements it controls. To demonstrate our approach, we use a concrete application scenario through Proto-TAIþþ, a multimodal system using pen-based drawing of planar shapes and their subsequent midair assembly via a hand-held planar(More)
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