Catherine Stocker

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Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) as a metric for virtual crowd behavior. Using experimental evidence from the presence literature and the results of a pilot experiment that we ran, we explore the egocentric(More)
We describe a new organization for virtual human responses to dynamically occurring events. In our approach behavioral responses are enumerated in the representation of the event itself. These Smart Events inform an agent of plausible actions to undertake. We additionally introduce the notion of agent priming, which is based on psychological concepts and(More)
This paper presents a computational model of visual attention incorporating a cognitive imperfection known as inattentional blindness. We begin by presenting four factors that determine successful attention allocation: conspicuity, mental workload, expectation and capacity. We then propose a framework to study the effects of those factors on an unexpected(More)
In this paper we investigate the utility of an interactive, desktopbased virtual reality (VR) system for training personnel in hazardous working environments. Employing a novel software model, CRAM (Course Resource with Active Materials), we asked participants to learn a specific aircraft maintenance task. The evaluation sought to identify the type of(More)
CONSTRUCTING GOOD QUALITY MOTION GRAPHS FOR REALISTIC HUMAN ANIMATION Liming Zhao Human animation has become an integral part of a diverse range of media, such as computer games, movie special effects and virtual training applications. Motion graphs built from motion capture data have emerged as a very promising technique for automatic synthesis of natural(More)
Virtual reality experiments with virtual crowds are necessary to study human behavior under panic or stressful situations that cannot be evaluated in the real world (i.e., building evacuation due to fire). In order to carry out those experiments it is necessary to use a crowd simulation model in which a real person is seamlessly immersed and experiences a(More)
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