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In computer science, an expected outcome of a student's education is programming skill. This working group investigated the programming competency students have as they complete their first one or two courses in computer science. In order to explore options for assessing students, the working group developed a trial assessment of whether students can(More)
panelists will discuss various approaches to teaching an introductory computer graphics course. They represent a wide spectrum of the discipline, offering courses emphasizing systems, engineering, mathematics, science, art design and animation. Sample course syllabi, textbook recommendations, software packages and suggested projects will be available. This(More)
Computer science is inherently international but its effective application depends on an understanding of the local culture in which it is being used. Students and faculty need to be prepared to operate in this global environment. This ITiCSE working group report discusses why an international dimension is an important component of a computer science,(More)
International collaborative student projects are inherently difficult for everyone concerned -- the students working on the projects, the faculty guiding the students, and the clients submitting the projects. With more and more schools recommending, or even requiring, that their students have some form of international experience in their degree programs,(More)
We focus on the practical issue of designing laboratory activities, concentrating on identifying key components necessary to insure quality and usefulness in the on-line SIGCSE Computing Laboratory Repository. We summarize the current capabilities and future extensions of the Repository, characterize a variety of qualities necessary and recommended for(More)
Computer graphics is a field driven by technology. Whereas the technology has changed enormously in the past 15 years, the way most computer science faculty teach computer graphics courses has not changed. The authors believe that faculty should seriously consider changing the content and approach of their computer graphics courses, and in this paper we(More)
We present seven case-studies of undergraduate recruitment to Computer Science courses together with analysis of students' success during the early part of their study. We focus particularly upon qualification on entry, the subjects studied in the early university curriculum, and student grades.We find that while university admissions are complex processes,(More)