Caroline Guevara

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Little Newton is a 3D defense game in which the player learns about basic physics concepts by controlling physical attributes of projectiles. The mechanics of the game require the player to learn the basics of parabolic arcs, and friction in order to make use of the projectiles. Educational and learning theories are applied to the design in order to(More)
Remembrance is an experimental puzzle platformer game we developed to explore new ways to make the character's inner world (e.g., memories, emotions, and imagination) playable. In this game, we used the landscape as a metaphor of the player character's inner world and gave the player the ability to transform the landscape through a core mechanic we call(More)
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