Carles Fernandes Julià

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This paper introduces TurTan, a tangible programming language for creative exploration inspired by Logo, which uses a tabletop interface with tangible objects. The aim of this project is to design a toy language for programming entertainment and creative purposes. Along this paper we also discuss some interesting technical issues we have found during its(More)
This paper presents SongExplorer, a system for the exploration of large music collections on tabletop interfaces. SongExplorer addresses the problem of finding new interesting songs on large music databases, from an interaction design perspective. Using high level descriptors of musical songs, SongExplorer creates a coherent 2D map based on similarity, in(More)
Modern digital multimedia and internet technology have radically changed the ways people find entertainment and discover new interests online, seemingly without any physical or social barriers. Such new access paradigms are in sharp contrast with the traditional means of entertainment. An illustrative example of this is live music concert performances that(More)
While the HCI community has been putting a lot of effort on creating physical interfaces for collaboration, studying multi-user interaction dynamics and creating specific applications to support (and test) this kind of phenomena, it has not addressed the problems implied in having multiple applications sharing the same interactive space. Having an ecology(More)
In the past decade we have seen a growing presence of table-top systems applied to music, lately with even some products becoming commercially available and being used by professional musicians in concerts. The development of this type of applications requires several demanding technical expertises such as input processing, graphical design, real time sound(More)
Shareable interfaces, those that can be interacted simultaneously by several users, are a common tool used both in CSCW research and in real world applications. They tend however to lack a capability that has been traditionally relevant to the usefulness of computing systems: multi-tasking. In this paper we explain why a combination of the multi-user(More)
This project proposes the use of the sensory features of modern mobile phones that were previously unavailable for the wide consumer public, such as the accelerometers and the multi-touch surfaces, as an input for a musical tangible tabletop. The development of a mobile application operating simultaneously with the reactable is carried out based on a(More)
Resumen En este artículo se presenta la segunda iteración de TurTan un lenguaje de programación tangible basado en Logo. Esta segunda iteración se caracteriza por la inclusión de dos nuevos elementos: tarjetas y modicadores; añadidos a los objetos anteriores que formaban el grupo de instrucciones.denadores. A diferencia del modelo de comunicación actual(More)
Interaction designers often use machine learning tools to generate intuitive mappings between complex inputs and outputs. These tools are usually trained live, which is not always feasible or practical. We combine RepoVizz, an online repository and visualizer for multimodal data, with a suite of Interactive Machine Learning tools, to demonstrate a technical(More)