Carles Fernandes Julià

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This paper presents SongExplorer, a system for the exploration of large music collections on tabletop interfaces. SongExplorer addresses the problem of finding new interesting songs on large music databases, from an interaction design perspective. Using high level descriptors of musical songs, SongExplorer creates a coherent 2D map based on similarity, in(More)
This paper introduces TurTan, a tangible programming language for creative exploration inspired by Logo, which uses a tabletop interface with tangible objects. The aim of this project is to design a toy language for programming entertainment and creative purposes. Along this paper we also discuss some interesting technical issues we have found during its(More)
Modern digital multimedia and internet technology have radically changed the ways people find entertainment and discover new interests online, seemingly without any physical or social barriers. Such new access paradigms are in sharp contrast with the traditional means of entertainment. An illustrative example of this is live music concert performances that(More)
While the HCI community has been putting a lot of effort on creating physical interfaces for collaboration, studying multi-user interaction dynamics and creating specific applications to support (and test) this kind of phenomena, it has not addressed the problems implied in having multiple applications sharing the same interactive space. Having an ecology(More)
In the past decade we have seen a growing presence of tabletop systems applied to music, lately with even some products becoming commercially available and being used by professional musicians in concerts. The development of this type of applications requires several demanding technical expertises such as input processing, graphical design, real time sound(More)
Classical music is associated with a set of social and cognitive barriers that prevent potentially interested novice classical music listeners from attending concerts. The possible strategies to overcome these barriers and make the genre appealing to new audiences are diverse. In this paper, we present Becoming the Maestro, a game where users impersonate(More)
Shareable interfaces, those that can be interacted simultaneously by several users, are a common tool used both in CSCW research and in real world applications. They tend however to lack a capability that has been traditionally relevant to the usefulness of computing systems: multi-tasking. In this paper we explain why a combination of the multi-user(More)
This project proposes the use of the sensory features of modern mobile phones that were previously unavailable for the wide consumer public, such as the accelerometers and the multi-touch surfaces, as an input for a musical tangible tabletop. The development of a mobile application operating simultaneously with the reactable is carried out based on a(More)
Tangible interactions on horizontal surfaces are increasingly relevant for collaborative applications, embodied interaction, musical performance, and interaction with 3D information. This unique studio opportunity introduces approaches to developing applications on four related platforms: the Reactable: a musical tabletop, and its companion fiducial(More)