Carina S. González-González

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In this paper, a methodological educational proposal based on constructivism and collaborative learning theories is described. The suggested approach has been successfully applied to a subject entitled ''Computer Architecture and Engineering'' in a Computer Science degree in the University of La Laguna in Spain. This methodology is supported by two tools:(More)
The study of errors in learning and the search for patterns to explain their causes have always been of great interest to researchers and educators alike. Mistakes are a constant in students' solutions to mathematical problems and are inseparable from the learning process. It is essential, then, to diagnose and address the mistakes made by students so as to(More)
This paper examines key issues involving the interaction, design and usability of a digital whiteboard interface to support Down syndrome (DS) students in their learning of addition and subtraction algorithms. The research goals include (a) to identify the main interaction difficulties present when executing addition and subtraction operations and (b) to(More)
Gamification is the use of game mechanics and strategies in nongame contexts. Currently, according to various reports, is an emerging trend in many application fields, including education. It seeks to encourage people, behavior change and improve troubleshooting. Furthermore, mobile and ubiquitous learning make possible to extend the teaching-learning(More)
This paper presents a review of the literature on gamification design frameworks. Gamification, understood as the use of game design elements in other contexts for the purpose of engagement, has become a hot topic in the recent years. However, there's also a cautionary tale to be extracted from Gartner's reports on the topic: many gamification-based(More)