Camila Torriani-Pasin

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OBJECTIVES To assess the feasibility, safety and outcomes of playing Microsoft Kinect Adventures™ for people with Parkinson's disease in order to guide the design of a randomised clinical trial. DESIGN Single-group, blinded trial. SETTING Rehabilitation Center of São Camilo University, Brazil. PARTICIPANTS Seven patients (six males, one female) with(More)
BACKGROUND Cerebral Palsy (CP) presents changes in posture and movement as a core characteristic, which requires multiprofessional clinical treatments during children's habilitation or rehabilitation. Besides clinical treatment, it is fundamental that professionals use evaluation systems to quantify the difficulties presented to the individual and their(More)
BACKGROUND The time synchronization is a very important ability for the acquisition and performance of motor skills that generate the need to adapt the actions of body segments to external events of the environment that are changing their position in space. Down Syndrome (DS) individuals may present some deficits to perform tasks with synchronization(More)
BACKGROUND The Stroke remains one of the major chronic diseases worldwide, and is considered a major cause of disability, which results not only in persistent neurological deficits, but also in the high physical deconditioning, nevertheless there are not many forms of assessing functional capacity in this population. We aimed to investigate the feasibility(More)
OBJECTIVES To investigate the long-term effects of a rehabilitation program using activity-based therapies in daily activities and the participation of individuals with spinal cord injury (SCI). METHOD A descriptive study of case reports assessing the performance of daily activities and quality of life as a dependent variable, using the Functional(More)
Parkinson's disease is a neurodegenerative disorder that progressively compromises motor control and cognition. Recently, the new generation of video games has been used to promote motor cognitive training. These studies have shown improvement on postural control, cognition and performance of daily living activities in patients with Parkinson's disease. The(More)
The aim of this study was to investigate the effects of using virtual reality games in addition to conventional rehabilitation on balance and mobility of subjects with stroke. The study included 10 subjects with chronic hemiparesis that were divided into two groups, Virtual Reality Group (VRG) and Control Group (CG). The VRG participated in interventions(More)
The aim of this study was to investigate the effects of self-talk on motor learning in beginners. The learning task was the forehand stroke in tennis. Eighty-four students were assigned into five self-talk groups and one control group. One of the self-talk groups used four cues for directing attention to key elements of the forehand stroke. The other(More)
OBJECTIVE This review determines the effects of virtual reality interventions for stroke subjects based on the International Classification of Functioning, Disability,and Health (ICF) framework. Virtual reality is a promising tool for therapy for stroke rehabilitation, but the effects of virtual reality interventions on post-stroke patients based on the(More)
We aimed to evaluate the functional abilities of persons with Rett syndrome (RTT) in stages III and IV. The group consisted of 60 females who had been diagnosed with RTT: 38 in stage III, mean age (years) of 9.14, with a standard deviation of 5.84 (minimum 2.2/maximum 26.4); and 22 in stage IV, mean age of 12.45, with a standard deviation of 6.17 (minimum(More)
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