• Publications
  • Influence
Stitch meshes for modeling knitted clothing with yarn-level detail
TLDR
A new modeling technique is proposed that builds yarn-level models of complex knitted garments for virtual characters with a rich variety of patterns that would be completely impractical to model using traditional techniques. Expand
Parameterization and applications of Catmull-Rom curves
TLDR
It is proved that, for cubic Catmull-Rom curves, centripetal parameterization is the only parameterization in this family that guarantees that the curves do not form cusps or self-intersections within curve segments. Expand
Dual scattering approximation for fast multiple scattering in hair
TLDR
This work presents a novel technique to efficiently approximate multiple fiber scattering for a full head of human hair or a similar fiber based geometry that relies on the physically accurate concept of the Bidirectional Scattering Distribution Functions and gives physically plausible results with no need for parameter tweaking. Expand
Mesh colors
TLDR
This work proposes a new technique, called mesh colors, for associating color data directly with a polygonal mesh, and shows that mesh colors integrate well with the current graphics pipeline and can be used to generate very high-quality textures. Expand
GPU optimization of material point methods
TLDR
Methods for addressing the computational challenges of MPM and extending the capabilities of general simulation systems based on MPM, particularly concentrating on GPU optimization are introduced. Expand
On the parameterization of Catmull-Rom curves
TLDR
This paper proves that, for cubic Catmull-Rom curves, centripetal parameterization is the only parameterization in this family that guarantees that the curves do not form cusps or self-intersections within curve segments, and provides a formulation that bounds the distance of the curve to the control polygon. Expand
Wave particles
We present a new method for the real-time simulation of fluid surface waves and their interactions with floating objects. The method is based on the new concept of wave particles, which offers aExpand
Wave particles
TLDR
A new method based on the new concept of wave particles, which offers a simple, fast, and unconditionally stable approach to wave simulation, is presented, and experiments demonstrate that it achieves plausible realism. Expand
Dual scattering approximation for fast multiple scattering in hair
TLDR
This work presents a novel technique to efficiently approximate multiple fiber scattering for a full head of human hair or a similar fiber based geometry that relies on the physically accurate concept of the Bidirectional Scattering Distribution Functions and gives physically plausible results with no need for parameter tweaking. Expand
Sample Elimination for Generating Poisson Disk Sample Sets
  • C. Yuksel
  • Mathematics, Computer Science
  • Comput. Graph. Forum
  • 1 May 2015
TLDR
A greedy sample elimination algorithm that assigns a weight to each sample in a given set and eliminates the ones with greater weights in order to pick a subset of a desired size with Poisson disks property without having to specify a Poisson disk radius is introduced. Expand
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