• Publications
  • Influence
Highly adaptive liquid simulations on tetrahedral meshes
TLDR
We introduce a new method for efficiently simulating liquid with extreme amounts of spatial adaptivity. Expand
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Animating Corrosion and Erosion
TLDR
In this paper, we present a simple method for animating natural phenomena such as erosion, sedimentation, and acidic corrosion. Expand
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Keyframe control of complex particle systems using the adjoint method
TLDR
We introduce a novel integrator-swapping approximation in order to apply the adjoint method to linearized implicit schemes appropriate for cloth simulation, while avoiding computationally infeasible derivative calculations. Expand
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Explicit Mesh Surfaces for Particle Based Fluids
TLDR
We introduce the idea of using an explicit triangle mesh to track the air/fluid interface in a smoothed particle hydrodynamics (SPH) simulator. Expand
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A General Framework for Bilateral and Mean Shift Filtering
TLDR
We present a generalization of the bilateral filter that can be applied to feature-preserving smoothing of signals on images, meshes, and other domains within a single unified framework. Expand
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A finite element method for animating large viscoplastic flow
TLDR
We present an extension to Lagrangian finite element methods to allow for large plastic deformations of solid materials. Expand
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Narrow Band FLIP for Liquid Simulations
TLDR
We present a method that only uses FLIP particles within a narrow band of the liquid surface, while efficiently representing the remaining inner volume on a regular grid. Expand
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Deforming meshes that split and merge
TLDR
We present a method for accurately tracking the moving surface of deformable materials in a manner that gracefully handles topological changes. Expand
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Tracking surfaces with evolving topology
TLDR
We present a method for recovering a temporally coherent, deforming triangle mesh with arbitrarily changing topology from an incoherent sequence of static closed surfaces, without any prior information like surface templates or velocity fields. Expand
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