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Revising the Redundancy Principle in Multimedia Learning.
College students viewed a short multimedia PowerPoint presentation consisting of 16 narrated slides explaining lightning formation (Experiment 1) or 8 narrated slides explaining how a car's brakingExpand
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An eye movement analysis of the spatial contiguity effect in multimedia learning.
In three studies, eye movements of participants were recorded while they viewed a single-slide multimedia presentation about how car brakes work. Some of the participants saw an integratedExpand
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A Testing Effect with Multimedia Learning
A testing effect occurs when a learner performs better on a retention test after studying the material and taking a practice-retention test than after studying the material twice. In the presentExpand
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Applying the self-explanation principle to multimedia learning in a computer-based game-like environment
We found that students who played a 10-level computer game about electrical circuits performed better on an embedded transfer test (i.e., level 10) if they were required to select the reason for each move from a list on levels 1-9 (selection self-explanation). Expand
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Adding Instructional Features That Promote Learning in a Game-Like Environment
Students learned about electrical circuits in an arcade-type game consisting of 10 levels. Expand
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Melanogenesis-targeted anti-melanoma pro-drug development: effect of side-chain variations on the cytotoxicity of tyrosinase-generated ortho-quinones in a model screening system.
A set of 26 substituted phenols, 10 of which were synthesised in our laboratories, were tested for their rate of oxidation by mushroom tyrosinase in vitro as determined by oximetry andExpand
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In vitro assessment of the structure – activity relationship of tyrosinase‐dependent cytotoxicity of a series of substituted phenols
The rate of oxidation by purified mushroom tyrosinase of 30 compounds was measured by oximetry, and the tyrosinase-dependent cytotoxicity of each estimated in an in vitro assay using exposure ofExpand
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The effects of static and adaptive performance feedback in game-based training
Training in virtual environments (VEs) has the potential to establish mental models and task mastery while providing a safe environment in which to practice. Expand
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Application of Theory to the Development of an Adaptive Training System for a Submarine Electronic Warfare Task
We designed and developed the Submarine Electronic Warfare Adaptive Trainer (SEW-AT). Expand
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