We present an algorithm that simultaneously calibrates a color camera, a depth camera, and the relative pose between them. The method is designed to have three key features that no other available… (More)
Obtaining a good baseline between different video frames is one of the key elements in vision-based monocular SLAM systems. However, if the video frames contain only a few 2D feature correspondences… (More)
Many 3D reconstruction methods produce incomplete depth maps. Depth map inpainting can generate visually plausible structures for the missing areas. We present an inpainting method that encourages at… (More)
Combining long sequences of overlapping depth maps without simplification results in a huge number of redundant points, which slows down further processing. In this paper, a novel method is presented… (More)
We present a joint prior that takes intensity and depth information into account. The prior is defined using a flexible Field-of-Experts model and is learned from a database of natural images. It is… (More)
We present a multi-view alpha matting method that requires no user input and is able to deal with any arbitrary scene geometry through the use of depth maps. The algorithm uses multiple observations… (More)
IEEE International Conference on Image Processing…
2016
Given an image sequence and odometry from a moving camera, we propose a batch-based approach for robust reconstruction of scene structure and camera motion. A key part of our method is robust loop… (More)
IEEE Transactions on Pattern Analysis and Machine…
2012
We present an algorithm that simultaneously calibrates two color cameras, a depth camera, and the relative pose between them. The method is designed to have three key features: accurate, practical,… (More)
We introduce a camera self-calibration method using a planar scene of unknown texture. Planar surfaces are everywhere but checkerboards are not, thus the method can be more easily applied outside the… (More)