• Publications
  • Influence
MASSIVE: a collaborative virtual environment for teleconferencing
TLDR
We describe a prototype virtual reality teleconferencing system called MASSIVE which has been developed as part of our on-going research into collaborative virtual environments. Expand
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Fragmented interaction: establishing mutual orientation in virtual environments
TLDR
This paper explores and evaluates the support for objectfocused cotiaboration provided by a destiop Coaborative Virtual Environment me system was usd to support an experimental ‘design’ task. Expand
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User embodiment in collaborative virtual environments
TLDR
This paper explores the issue of user embodiment within collaborative virtual environments. Expand
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Large scale collaborative virtual environments
  • C. Greenhalgh
  • Computer Science
  • CPHC/BCS distinguished dissertations
  • 22 June 1999
TLDR
Collaborative virtual environments are multi-user virtual realities which actively support communication and co-operation. Expand
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Collaborative virtual environments
TLDR
CVEs can be seen as the result of aconvergence of research interestswithin the VR and computer-sup-ported cooperative work (CSCW)communities. Expand
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Understanding and constructing shared spaces with mixed-reality boundaries
TLDR
We propose an approach to creating shared mixed realities based on the construction of transparent boundaries between real and virtual spaces based on a taxonomy of shared spaces according to the three dimensions of transportation, artificiality, and spatiality. Expand
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MASSIVE: a distributed virtual reality system incorporating spatial trading
MASSIVE is a distributed virtual reality system. It provides rich facilities to support user interaction and cooperation via text, audio and graphics media and interaction is controlled by a spatialExpand
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Uncomfortable interactions
TLDR
We argue for deliberately and systematically creating uncomfortable interactions as part of powerful cultural experiences. Expand
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Coping with Uncertainty in a Location-Based Game
With location-based games, how you manage uncertainty can make the difference between fun and fiasco. Game designers should know what uncertainties to hide and what to reveal to create an engagingExpand
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Effects of content and time of delivery on receptivity to mobile interruptions
TLDR
A naturalistic quasi-experiment using experience-sampling that showed that the receptivity to an interruption is influenced by its content rather than by its time of delivery. Expand
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