• Publications
  • Influence
On using JSON-LD to create evolvable RESTful services
TLDR
We present JSON-LD, a community effort to standardize a media type targeted to machine-to-machine communication with inherent hypermedia support and rich semantics that can be used to build truly RESTful services that integrate the exposed data into the Semantic Web. Expand
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E-Learning practices and Web 2.0
In September 2005, more than 2 years ago O'Reilly published the original definition of the idea of Web 2.0. In the wake of this hype the similar changes in E-Learning have been summarized in the termExpand
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Virtual laboratories for education in science, technology, and engineering: A review
TLDR
This paper summarizes the state of the art in virtual laboratories and virtual worlds in the fields of science, technology, and engineering. Expand
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Hydra: A Vocabulary for Hypermedia-Driven Web APIs
TLDR
We developed Hydra, a lightweight vocabulary to describe Web APIs and to augment Linked Data with hypermedia controls. Expand
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Attrition in MOOC: Lessons Learned from Drop-Out Students
TLDR
This paper investigates motivations for enrolling in a MOOC on the topic of ‘e-learning’ and discusses reasons for the attrition rates during the course. Expand
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Collaborative Virtual 3D Environment for Internet-Accessible Physics Experiments
TLDR
In this paper we focus on the integration of internet-accessible physics experiments (iLabs) combined with the TEALsim 3D simulation toolkit in Project Wonderland, Sun's toolkit for creating collaborative 3D virtual worlds. Expand
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AdeLE (Adaptive e-Learning with Eye-Tracking): Theoretical Background, System Architecture and Application Scenarios
TLDR
We present AdeLE, a technology-based solution of an enhanced adaptive e-learning framework, which comprises novel solution approaches for fine-grained user profiles by exploiting real time eye-tracking and content-tracking analysis as well as a dynamic background library. Expand
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Motivational active learning: engaging university students in computer science education
TLDR
We introduced the pedagogical model Motivational Active Learning (MAL), which is grounded in MIT's successful format for teaching physics, Technology-Enabled Active Learning, and combines it with motivational strategies usually used by game designers. Expand
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AdELE: A Framework for Adaptive E-Learning through Eye Tracking
TLDR
In this paper we introduce AdELE, a framework for adaptive e-learning utilising both eye tracking and content tracking technology. Expand
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A Competence-based Service for Supporting Self-Regulated Learning in Virtual Environments
TLDR
This paper presents a conceptual approach and a Web-based service that aim at supporting self-regulated learning in virtual environments. Expand
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