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Virtual laboratories for education in science, technology, and engineering: A review
On using JSON-LD to create evolvable RESTful services
JSON-LD is presented, a community effort to standardize a media type targeted to machine-to-machine communication with inherent hypermedia support and rich semantics that can be used to build truly RESTful services that, at the same time, integrate the exposed data into the Semantic Web.
E-Learning practices and Web 2.0
Which technologies and trends proved to be enduring and how the concept of Web 2.0 has influenced ELearning in this time are reviewed.
Hydra: A Vocabulary for Hypermedia-Driven Web APIs
Hydra, a small vocabulary to describe Web APIs that aims to simplify the development of truly RESTful services by leveraging the power of Linked Data, is developed.
Attrition in MOOC: Lessons Learned from Drop-Out Students
Despite the popularity of Massive Open Online Course (MOOC), recent studies have found that completion rates are low with some reported to be significantly lower than 10%. The low retention and…
Collaborative Virtual 3D Environment for Internet-Accessible Physics Experiments
This paper focuses on the integration of internet-accessible physics experiments (iLabs) combined with the TEALsim 3D simulation toolkit in Project Wonderland, Sun's toolkit for creating collaborative 3D virtual worlds.
AdeLE (Adaptive e-Learning with Eye-Tracking): Theoretical Background, System Architecture and Application Scenarios
AdeLE is presented, a technology-based solution of an enhanced adaptive e-learning framework, which comprises novel solution approaches for fine-grained user profiles by exploiting real time eye-tracking and content-tracking analysis as well as a dynamic background library.
Motivational active learning: engaging university students in computer science education
A new teaching format for a course, which combines theory in computer science with hands-on algorithmic challenges, mathematical thinking activities, and collaborative problem-solving is introduced, and the pedagogical model Motivational Active Learning (MAL) is introduced.
AdELE: A Framework for Adaptive E-Learning through Eye Tracking
AdELE, a framework for adaptive e-learning utilising both eye tracking and content tracking technology, is introduced based upon the combination of fine-grained real-time eye tracking with synchronous content tracking, a user profiler, an adaptive multimedia learning environment, and a dynamic background library.
Maroon VR: A Room-Scale Physics Laboratory Experience
- J. Pirker, Isabel Lesjak, C. Gütl
- Education, Computer ScienceIEEE 17th International Conference on Advanced…
- 1 July 2017
Interactive virtual reality experiences implemented with HTC Vive are explored as an alternative form of learning tool supporting engagement and to support the ability to concentrate better on the learning tasks.