• Publications
  • Influence
An effect size primer: A guide for clinicians and researchers.
Increasing emphasis has been placed on the use of effect size reporting in the analysis of social science data. Nonetheless, the use of effect size reporting remains inconsistent, and interpretationExpand
The Good, The Bad and the Ugly: A Meta-analytic Review of Positive and Negative Effects of Violent Video Games
  • C. Ferguson
  • Psychology, Medicine
  • Psychiatric Quarterly
  • 4 October 2007
TLDR
A meta-analytic review of studies that examine the impact of violent video games on both aggressive behavior and visuospatial cognition in order to understand the full impact of such games did not support the conclusion that violent video game playing leads to aggressive behavior. Expand
A meta-analysis of normal and disordered personality across the life span.
  • C. Ferguson
  • Psychology, Medicine
  • Journal of personality and social psychology
  • 1 April 2010
TLDR
The current meta-analysis examines the data from recent research on personality stability, reporting both uncorrected and corrected stability coefficients, and suggests that the stability of personality across adulthood is high, with only modest change. Expand
Evidence for publication bias in video game violence effects literature: A meta-analytic review
Violence in video games has come under increasing research attention over the past decade. Researchers in this area have suggested that violent video games may cause aggressive behavior amongExpand
A meta-analysis of pathological gaming prevalence and comorbidity with mental health, academic and social problems.
TLDR
A meta-analysis considers existing scholarship to examine how differing measurement methods influence prevalence rates and associations with other mental health problems and suggests diagnostic approaches focused on the interfering nature of pathological gaming may have greater validity and utility. Expand
Violent Video Games and Aggression
Two studies examined the relationship between exposure to violent video games and aggression or violence in the laboratory and in real life. Study 1 participants were either randomized or allowed toExpand
Sexting Behaviors Among Young Hispanic Women: Incidence and Association with Other High-risk Sexual Behaviors
  • C. Ferguson
  • Psychology, Medicine
  • Psychiatric Quarterly
  • 1 September 2011
TLDR
Sexting behaviors were not associated with most other high-risk sexual behaviors, but were slightly more common in women who found sex to be highly pleasurable or who displayed histrionic personality traits. Expand
Spanking, corporal punishment and negative long-term outcomes: a meta-analytic review of longitudinal studies.
  • C. Ferguson
  • Psychology, Medicine
  • Clinical psychology review
  • 1 February 2013
TLDR
It is concluded that the impact of spanking and CP on the negative outcomes evaluated here (externalizing, internalizing behaviors and low cognitive performance) are minimal and it is advised that psychologists take a more nuanced approach in discussing the effects of spanky/CP with the general public, consistent with the size as well as the significance of their longitudinal associations with adverse outcomes. Expand
Publication bias in psychological science: prevalence, methods for identifying and controlling, and implications for the use of meta-analyses.
TLDR
Meta-analyses that included unpublished studies were more likely to show bias than those that did not, likely due to selection bias in unpublished literature searches, and sources of publication bias and implications for the use of meta-analysis are discussed. Expand
Blazing Angels or Resident Evil? Can Violent Video Games be a Force for Good?
Violent video games have been a source of controversy in the United States and elsewhere for several decades. Considerable concern has been raised in the public and scientific communities about theExpand
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