Author pages are created from data sourced from our academic publisher partnerships and public sources.
Share This Author
Using the general aggression model (GAM), this review posits cognition, affect, and arousal to mediate the effects of situational and personological variables on aggression.
Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.
The results from both studies are consistent with the General Affective Aggression Model, which predicts that exposure to violent video games will increase aggressive behavior in both the short term (e.g., laboratory aggression) and the long term ( e.g, delinquency).
Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: a meta-analytic review.
- C. Anderson, Akiko Shibuya, +5 authors M. Saleem
- Psychology, MedicinePsychological bulletin
- 1 March 2010
The evidence strongly suggests that exposure to violent video games is a causal risk factor for increased aggressive behavior, aggressive cognition, and aggressive affect and for decreased empathy and prosocial behavior.
Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature
A meta-analytic review of the video-game research literature reveals that violent video games increase aggressive behavior in children and young adults and that playing violent videogames also decreases prosocial behavior.
The Influence of Media Violence on Youth
- C. Anderson, L. Berkowitz, +5 authors E. Wartella
- MedicinePsychological science in the public interest : a…
- 1 December 2003
Though it is clear that reducing exposure to media violence will reduce aggression and violence, it is less clear what sorts of interventions will produce a reduction in exposure, and large-scale longitudinal studies would help specify the magnitude of media-violence effects on the most severe types of violence.
An update on the effects of playing violent video games.
- C. Anderson
- Psychology, MedicineJournal of adolescence
- 1 February 2004
An updated meta-analysis reveals that exposure to violent video games is significantly linked to increases in aggressive behaviour, aggressive cognition, aggressive affect, and cardiovascular arousal, and to decreases in helping behaviour.
Violent Video Games and Hostile Expectations: A Test of the General Aggression Model
Research conducted over several decades has shown that violent media increase aggression. It is now time to move beyond the question of whether violent media increase aggression to answering the…
Is it time to pull the plug on the hostile versus instrumental aggression dichotomy?
It seems a proper time to "pull the plug" and allow the hostile-instrumental aggression dichotomy a dignified death.
Effects of violent movies and trait hostility on hostile feelings and aggressive thoughts
- C. Anderson
The General Affective Aggression Model [Anderson CA, Deuser WE, DeNeve KM (1995): Personality and Social Psychology Bulletin 21:434-448; Anderson CA, Anderson KB, Deuser WE (1996): Personality and…
Violent video games: Specific effects of violent content on aggressive thoughts and behavior
- C. Anderson, N. L. Carnagey, Mindy E. Flanagan, A. J. Benjamin, Janie P. Eubanks, Jeffery Valentine
Publisher Summary This chapter presents three experimental studies, one correlational study, and a meta-analysis tested key hypotheses concerning the short-term and long-term impact of exposure to…