Human aggression.
- C. Anderson, B. Bushman
- PsychologyAnnual Review of Psychology
- 26 April 2019
Using the general aggression model (GAM), this review posits cognition, affect, and arousal to mediate the effects of situational and personological variables on aggression.
Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: a meta-analytic review.
- C. Anderson, Akiko Shibuya, M. Saleem
- PsychologyPsychological bulletin
- 1 March 2010
The evidence strongly suggests that exposure to violent video games is a causal risk factor for increased aggressive behavior, aggressive cognition, and aggressive affect and for decreased empathy and prosocial behavior.
Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.
- C. Anderson, K. Dill
- PsychologyJournal of Personality and Social Psychology
- 1 April 2000
The results from both studies are consistent with the General Affective Aggression Model, which predicts that exposure to violent video games will increase aggressive behavior in both the short term (e.g., laboratory aggression) and the long term ( e.g, delinquency).
Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature
- C. Anderson, B. Bushman
- PsychologyPsychology Science
- 1 September 2001
A meta-analytic review of the video-game research literature reveals that violent video games increase aggressive behavior in children and young adults and that playing violent videogames also decreases prosocial behavior.
The Influence of Media Violence on Youth
- C. Anderson, L. Berkowitz, E. Wartella
- PsychologyPsychological Science in the Public Interest
- 1 December 2003
Though it is clear that reducing exposure to media violence will reduce aggression and violence, it is less clear what sorts of interventions will produce a reduction in exposure, and large-scale longitudinal studies would help specify the magnitude of media-violence effects on the most severe types of violence.
An update on the effects of playing violent video games.
- C. Anderson
- PsychologyJournal des adolescens
- 1 February 2004
Is it time to pull the plug on the hostile versus instrumental aggression dichotomy?
- B. Bushman, C. Anderson
- PsychologyPsychology Review
- 2001
It seems a proper time to "pull the plug" and allow the hostile-instrumental aggression dichotomy a dignified death.
Violent Video Games and Hostile Expectations: A Test of the General Aggression Model
- B. Bushman, C. Anderson
- Psychology, Political Science
- 1 December 2002
Research conducted over several decades has shown that violent media increase aggression. It is now time to move beyond the question of whether violent media increase aggression to answering the…
A Theoretical Model of the Effects and Consequences of Playing Video Games.
- Katherine E. Buckley, C. Anderson
- Psychology
- 2006
Though there has been considerable discussion of video game effects in several research literatures, theoretical integrations have been somewhat rare. Our own empirical work has focused primarily on…
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