• Publications
  • Influence
Programming languages for computer music synthesis, performance, and composition
The development of formal, descriptive, and procedural notations has become a practical concern within the field of music now that computers are being applied to musical tasks. Music combines theExpand
  • 63
  • 2
Efficient Editing of Digital Sound on Disk
  • 26
  • 1
The Sequential Drum
The Sequential Drum is a device used to demonstrate a new method of playing intelligent instruments such as a computer-controlled synthesizer. The method demonstrates a different relationship betweenExpand
  • 18
  • 1
The Digital Audio Processing Station: A New Concept in Audio Postproduction
Architecture de la station de traitement de l'enregistrement du son. Operations de studio basees sur le processeur de signal dans le domaine des audiofrequences
  • 6
  • 1
Channels: A Generalization of Streams
  • 15
The 4C Machine
The 4C machine is the most recent of a series of sound processors developed by or associated with the IRCAM staff, notably one Pepino DiGiugno, and built by Alain Chauveau. It is but one of a seriesExpand
  • 14
The 4CED Program
4CED attempts to put "under one roof" most of the operations that might be desirable for a musician developing a piece of music in a studio environment using real-time equipment. It also attempts toExpand
  • 12
Broadband algorithms with the MicroUnity mediaprocessor
An important objective of the MicroUnity mediaprocessor is to allow the design of systems that replace hardwired functionality with software. One of the key design techniques that has been employedExpand
  • 5
A Symbolic Simulator for Microprogram Development
  • C. Abbott
  • Computer Science
  • IEEE Transactions on Computers
  • 1 August 1983
Symbolic execution can be a powerful aid for microprogram development. This note describes a symbolic microprograni simulator which is used in developing microprograms for a signal processor andExpand
  • 3
Intervention Schedules for Real-Time Programming
  • C. Abbott
  • Computer Science
  • IEEE Transactions on Software Engineering
  • 26 May 1984
A way of programming real-time systems is described which inverts the usual image of parallel processes: instead of processes which are ordinarily running and which wait occasionally in order toExpand
  • 5