Bruno Raffin

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Most recent HPC platforms have heterogeneous nodes composed of multi-core CPUs and accelerators, like GPUs. Programming such nodes is typically based on a combination of OpenMP and CUDA/OpenCL codes; scheduling relies on a static partitioning and cost model. We present the XKaapi runtime system for data-flow task programming on multi-CPU and multi-GPU(More)
This paper presents an approach to recover body motions from multiple views using a 3D skeletal model. It takes, as input, foreground silhouette sequences from multiple viewpoints, and computes, for each frame, the skeleton pose which best fit the body pose. Skeletal models encode mostly motion information and allows therefore to separate motion estimation(More)
Grimage glues multi-camera 3D modeling, physical simulation and parallel execution for a new immersive experience. Put your hands or any object into the interaction space. It is instantaneously modeled in 3D and injected into a virtual world populated with solid and soft objects. Push them, catch them and squeeze them.
This paper presents a new approach to collision detection and modeling between deformable volumetric bodies. It allows deep intersections while alleviating the difficulties of distance field update. A ray is shot from each surface vertex in the direction of the inward normal. A collision is detected when the first intersection belongs to an inward surface(More)
This paper introduces FlowVR, a middleware dedicated to virtual reality applications distributed on clusters or grid environments. FlowVR supports coupling of heterogeneous parallel codes and is component oriented to favor code reuse. While classical communication paradigms focus on either a synchronous approach (FIFO channels) or an asynchronous one(More)
In this paper, we present a scalable architecture to compute, visualize and interact with 3D dynamic models of real scenes. This architecture is designed for mixed reality applications requiring such dynamic models, tele-immersion for instance. Our system consists in 3 main parts: the acquisition, based on standard firewire cameras; the computation, based(More)
Today, it is possible to associate multiple CPUs and multiple GPUs in a single shared memory architecture. Using these resources efficiently in a seamless way is a challenging issue. In this paper, we propose a parallelization scheme for dynamically balancing work load between multiple CPUs and GPUs. Most tasks have a CPU and GPU implementation, so they can(More)
In this paper we propose a parallelization of interactive physical simulations. Our approach relies on a task parallelism where the code is instrumented to mark tasks and shared data between tasks, as well as parallel loops even if they have dynamics conditions. Prior to running a simulation step, we extract a task dependency graph that is partitioned to(More)
In this paper, we present SoftGenLock, an open source software that enables genlock and active stereo on commodity graphics cards. SoftGenLock is implemented on top of Linux. It does not require any hardware modification of the graphics card. Rather than to gain total control on signal generation, which would make the software deeply dependent on the(More)