Bruno Macchiavello

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A spatial-resolution reduction based framework for incorporation of a Wyner-Ziv frame coding mode in existing video codecs is presented, to enable a mode of operation with low encoding complexity. The core Wyner-Ziv frame coder works on the Laplacian residual of a lower-resolution frame encoded by a regular codec at reduced resolution. The quantized(More)
Recommended by Frederic Dufaux The distributed video coding paradigm enables video codecs to operate with reversed complexity, in which the complexity is shifted from the encoder toward the decoder. Its performance is heavily dependent on the quality of the side information generated by motio estimation at the decoder. We compare the rate-distortion(More)
A motion-based side-information generation scheme with semi super-resolution for a scalable Wyner-Ziv coder framework is introduced. It is known that the performance of any Wyner-Ziv coder is heavily dependent on the efficiency of the side-information generation. We propose an iterative block based scheme to generate a semi super-resolution frame using the(More)
The emerging video coding standard, HEVC, was developed to replace the current standard, H.264/AVC. However, in order to promote inter-operability with existing systems using the H.264/AVC, transcoding from H.264/AVC to the HEVC codec is highly needed. This paper presents a transcoding solution that uses machine learning techniques in order to map H.264/AVC(More)
—Free-viewpoint video conferencing allows a participant to observe the remote 3D scene from any freely chosen viewpoint. An intermediate virtual viewpoint image is commonly synthesized using two pairs of transmitted texture and depth maps from two neighboring captured viewpoints via depth-image-based rendering (DIBR). To maintain high quality of synthesized(More)
In this paper we present a rate distortion analysis and a statistical model in order to select coding parameters for memoryless coset codes, for a spatial scalability based mixed resolution Wyner-Ziv framework. The mixed resolution framework, used in this work, is based on full resolution coding of the key frames and spatial 2-layer coding of the(More)
In a free-viewpoint video conferencing system, the viewer can choose any desired viewpoint of the 3D scene for observation. Rendering of images for arbitrarily chosen viewpoint can be achieved through depth-image-based rendering (DIBR), which typically employs “texture-plus-depth” video format for 3D data exchange. Robust and timely(More)