Bruno Fanini

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This paper presents a full life-cycle production and standardized workflow to deploy a shared and engaging gesture-based experience within a museum, connecting two different natural interaction applications. The research presented in this paper is specifically focused on Admotum and Holoint, two gesture-based applications developed for the in(More)
Research e-infrastructures, digital archives, and data services have become important pillars of scientific enterprise that in recent decades have become ever more collaborative, distributed, and data intensive. The archaeological research community has been an early adopter of digital tools for data acquisition, organization, analysis, and presentation of(More)
Under the V-Must project, “Imago Bononiae” (2013) stands as a real example of how to build-up a reliable and efficient experimentation caring about the quality and effectiveness of a gesture-based Virtual Museum application in relation with game design patterns. This paper focuses indeed on the user-centric gesture design and progressive(More)
Cultural Heritage applications have often exploited 3D reconstructions in order to better convey contents, but virtual environments need also new solutions to be accessed in a flexible as possible way. X3DOM, Blender Game Engine and OSG4WEB are three different tools able to perform on-line, mobile and desktop visualisations, each one with pros and cons. Do(More)
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