Magicians have been designing and presenting illusions for 5000 years. They have developed principles, techniques and ethical positions for their craft that this paper argues are applicable to the design of human/computer interfaces. The author presents a number of specific examples from magic and discusses their counterparts in human interface design, in… (More)
You are up against a million other Web sites: how do you get users to come to <i>your</i> site? This panel will visit live sites on the WWW and debate what works and doesn't work in Web user interfaces.
sonalities; some designers are highly technical. Fit the whole skill set of the designer to the project. Assign designers with complementary skill sets to projects. Second, keep the long-term picture in mind, even as you are working at a more detailed level. Doing so prevents you from getting too bogged down when the process is not moving as smoothly as… (More)
This panel explores the impact video and film visions of the future have had on user centered design, with a focus on the role of corporate vision pieces from recent decades.Two vision video veterans join us: Hugh Dubberly, co-creator of Apple's "Knowledge Navigator" and Bruce Tognazzini, creator of Sun Microsystem's "Starfire". We consider how well the CHI… (More)
On the Web, power rests with he or she who clicks the mouse. Make your site user-focused and you will get traffic; make it bloated, confusing, and useless and your hits will drop through the floor.
Changes in hardware The Web keeps changing on " Internet time. " We discuss new issues in Web design that go beyond the standard page design and navigation support which we (at least in theory) know how to do. The net is too slow, and current plans for speeding it up are inadequate. Jakob Nielsen', computed that fully serving an Internet user requires a… (More)