Bruce H. Thomas

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This pap er presents an outdoor/indoor augmented reality rst person applic ationARQuake we have develop ed. ARQuake is an extension of the desktop game Quake, and as such we are investigating how to convert a desktop rst person application into an outdoor/indoor mobile augmented reality application. We present an archite cture for a low cost, moderately(More)
If judiciously applied, animation techniques can enhance the look and feel of computer applications that present a graphical human interface. Such techniques can smooth the rough edges and abrupt transitions common in many current graphical interfaces, and strengthen the illusion of direct manipulation that many interfaces strive to present. To date, few(More)
This paper presents a first person outdoor/indoor augmented reality application ARQuake that we have developed. ARQuake is an extension of the desktop game Quake, and as such we are investigating how to convert a desktop first person application into an outdoor/indoor mobile augmented reality application. We present an architecture for a low cost,(More)
To date augmented realities are typically operated in only a small de ned area, in the order of a large room. This paper reports on our investigation into expanding augmented realities to outdoor environments. The project entails providing visual navigation aids to users. A wearable computer system with a see-through display, digital compass, and a di(More)
This paper presents a new software architecture for 3D mixed reality applications, named Tinmith-evo5. Currently there are a limited number of existing toolkits for the development of 3D mixed reality applications, each optimised for a particular feature but at the detriment of others. Complex interactive user interfaces and applications require extensive(More)
Augmented reality x-ray vision allows users to see through walls and view real occluded objects and locations. We present an augmented reality x-ray vision system that employs multiple view modes to support new visualizations that provide depth cues and spatial awareness to users. The edge overlay visualization provides depth cues to make hidden objects(More)
This paper presents new techniques for capturing and viewing on site 3D graphical models for large outdoor objects. Using an augmented reality wearable computer, we have developed a software system, known as TinmithMetro. Tinmith-Metro allows users to control a 3D constructive solid geometry modeller for building graphical objects of large physical(More)
This paper presents a new form of remote active tangible interactions built with the Display-based Measurement and Control System. A prototype system was constructed to demonstrate the concepts of coupled remote tangible objects on rear projected tabletop displays. A user evaluation measuring social presence for two users performing a furniture placement(More)