Learn More
If judiciously applied, animation techniques can enhance the look and feel of computer applications that present a graphical human interface. Such techniques can smooth the rough edges and abrupt transitions common in many current graphical interfaces, and strengthen the illusion of direct manipulation that many interfaces strive to present. To date, few(More)
This paper presents a first person outdoor/indoor augmented reality application ARQuake that we have developed. ARQuake is an extension of the desktop game Quake, and as such we are investigating how to convert a desktop first person application into an outdoor/indoor mobile augmented reality application. We present an architecture for a low cost,(More)
This paper presents new techniques for capturing and viewing on site 3D graphical models for large outdoor objects. Using an augmented reality wearable computer, we have developed a software system, known as Tinmith-Metro. Tinmith-Metro allows users to control a 3D constructive solid geometry modeller for building graphical objects of large physical(More)
Touch is the most intimate and inherently private human sense and provides the potential for discrete, low social weight human computer interaction. This paper presents initial research findings on issues of integrating a vibrotatcitle display and support electronics into a standard clothing insert, the shoulder pad. Research on construction methods is(More)
This paper presents the development of the Tourist Guide, a location based tourist guide application for the outdoor environment. Our focus for this project is on software support for location based applications; we are not just interested in the location but also other elements of the user's context, such as buildings in view, attractions and equipment(More)
This paper presents the use of a wearable computer system to visualise outdoor architectural features using augmented reality. The paper examines the question-How does one visualise a design for a building, modification to a building, or extension to an existing building relative to its physical surroundings? The solution presented to this problem is to use(More)
This paper presents a new form of remote active tangible interactions built with the Display-based Measurement and Control System. A prototype system was constructed to demonstrate the concepts of coupled remote tangible objects on rear projected tabletop displays. A user evaluation measuring social presence for two users performing a furniture placement(More)
ith the advent of commercially available affordable wearable computers and head-mounted displays (HMDs), it is possible to develop augmented reality entertainment applications suitable for an outdoor environment. We extended an existing desktop game and developed it into the ARQuake system [4], one of the first systems that allows users to play augmented(More)