Britta Neitzel

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Computer games often operate with the term »world«. Some games, from Super Mario World (Nintendo 1990) to World of Warcraft (Blizzard Entertainment 2004), use the term »world« in their title, others like The Elder Scrolls: Oblivion (Bethesda Softworks 2006) include at least a world-map. As Aarseth (2008) has shown, these worlds are not comparable in size or(More)
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