Brigitte Le Pévédic

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This paper presents a .nite-state machine to compute the probability of a word appearance when one knows the left syntactic context. We memorize the token number of words in a dictionary and the token number of syntactic categories on .nite-state automata. We compute a word probability with these numbers. If we have not predicted the awaited word, we take(More)
This paper presents our work in progress in the field of emotional synthesis for psychological and physiological enrichement applied to children with mental or physical deaseases. We present a robot, MAPH, wich should be able to entertain affective relationship with children by using speech and emotional synthesis capabilities. Then we present a way to(More)
The field of human-centered computing has known a major progress these past few years. It is admitted that this field is multidisciplinary and that the human is the core of the system. It shows two matters of concern: multidisciplinary and human. The first one reveals that each discipline plays an important role in the global research and that a(More)
This paper presents our work on the therapeutic robotics project EmotiRob which is the continuity of the MAPH (Active Media For the Handicap) project in emotion synthesis. Our aim is to maintain emotional interaction with children. For this, word, movement, and emotion synthesis are used. After defining a face for our robot, which is a compromise between(More)
Research in the field of emotional interaction is discussed here, for the EmotiRob project, to maintain interaction with children in the 4-to-8 year old age range. The objective of this project is to give comfort to vulnerable children and/or those undergoing long-term hospitalisation through the help of an emotional robot companion. The studies carried out(More)
Nowadays, robots and virtual agents become companions for humans. They seem to have distinct roles in the Human-Machine Interaction. Thus, when developing a new application, it is judicious to wonder which the better is. In the Robadom project, a homecare robot has to assist elderly at home. The robot provides cognitive stimulation game. We developed(More)