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We examined errors in the localization of nearby virtual objects presented via see-through helmet-mounted displays as a function of viewing conditions and scene content in four experiments using a total of 38 participants. Monocular, biocular, and stereoscopic presentation of the virtual objects, accommodation (required focus), participants' age, and the… (More)
Ten subjects adjusted a real-object probe to match the distance of nearby virtual objects optically presented via a see-through, helmet-mounted display. Monocular, binocular, and stereoscopic viewing conditions were used with two levels of required focus. Observed errors may be related to changes in the subjects' binocular convergence. The results suggest… (More)
Errors in the localization of nearby virtual objects presented via see-through, helmet mounted displays are examined as a function of viewing conditions and scene content Monocular, biocular or stereoscopic presentation of the virtual objects, accommodation (required focus), subjects' age, and the position of physical surfaces are examined. Nearby physical… (More)
These are additional references that appeared after " A Survey of Augmented Reality " was published in Presence: Teleoperators and Virtual Environments. Akatsuka98 Akatsuka, Yuichiro and George A. Bekey. Compensation for end to end delays in a VR system.