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This paper describes a major development and research study that investigated the use of mobile technologies in higher education. The project investigated the educational potential of two ubiquitous mobile devices: Palm smart phones and iPod digital audio players (mp3 players). An action learning framework for professional development was designed and(More)
This study investigated how different types of computer-mediated communication (CMC) such as asynchronous forums, synchronous forums and e-mail were used to support an alternative approach to initial teacher education that relied on the formation of a knowledge-building community (KBC). The KBC involves students working in small and large groups to solve(More)
The issue of teaching broad-based thinking processes, rather than more content-specific skills, continues with the emphasis on the development of cognitive skills through the use of investigation, reflection and analysis, synthesis and evaluation to generate or refine knowledge. Such skills are more widely associated with the more complex ('higher order')(More)
This study investigated how different types of computer-mediated communication (CMC) such as asynchronous forums, synchronous forums and e-mail were used to support an alternative approach to initial teacher education that relied on the formation of a knowledge-building community (KBC). The KBC involves students working in small and large groups to solve(More)
This paper reports on the incorporation of an embedded tool within a virtual classroom environment (ClassSim) and the use of this by pre-service teachers as they engage with the software. The classroom simulation reported on in this research was developed to provide pre-service teachers with a safe virtual environment in which they are able to explore(More)
This paper describes a specific kind of teacher narrative (the teacher created script) to support the design of a classroom simulation to be used in pre-service teacher education. We intend to share our experiences in exploring and developing the kind of narrative text which can be developed from a large reservoir of ethnographically generated data(More)
This paper focuses on the use of embedded tools and support materials within a web-based simulated classroom environment. The developed simulation prototype allows the user to adopt the role of a Kindergarten teacher where they have to " teach " a typical literacy episode that we have called " days of the week ". During this episode the user is asked to(More)