Brian Croll

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Computer graphics rendering of three dimensional objects is viewed as a three step process: sampling, mapping, and reconstruction. Each component of the rendering pipeline is described in this light. Problems which occur with the implementation of scan conversion and the a-buffer are discussed. A modular program architecture suitable for parallel processing(More)
As a growing user population relies on computer graphics as a tool in everyday work, there is increasing interest in the performance of graphics systems. Recent proposals for standard graphics benchmarks demonstrate this interest. This panel discusses some of these proposals and investigates general issues in measuring the performance of graphics systems.(More)
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