Brian Bradley

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This paper describes recent progress toward a framework and toolset for Very Distributed Storytelling. It focuses on three independent but interconnected axes of development: continuous story playout environments, story authoring systems, and scenarios for interaction, particularly those that operate in casual or formal architectural spaces. Aspects of(More)
ogy, once remarked, “The only thing about America that interests me is Coney Island.” Freud was not alone in his interest. Over the course of a century, hundreds of millions of visitors found pleasant diversion in that vast acreage—larger than most cities—crammed with an urban density of competing commercial attractions. Like the World Wide Web of today,(More)
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