Video communication is moving beyond face-to-face discussions on desktop computers to sharing experiences out in the real world. We explored how mobile video could enable distributed family members to share experiences wherever they occurred - kids' sporting events, birthday parties, etc. We investigated how people used two technology probes to share… (More)
Biofeedback games help people maintain specific mental or physical states and are useful to help children with cognitive impairments learn to self-regulate their brain function. However, biofeedback games are expensive and difficult to create and are not sufficiently appealing to hold a child's interest over the long term needed for effective biofeedback… (More)
Biofeedback games help users maintain specific mental or physical states and are useful to help people with cognitive impairments learn to self-regulate their brain function. However, biofeedback games are expensive and difficult to create and are not sufficiently appealing to hold a user's interest over the long term. We present two systems that turn… (More)
Our posture affects us in a number of surprising and unexpected ways, by influencing how we handle stress and how confident we feel. But it is difficult for people to main good posture. We present a non-invasive posture training system using an Xbox Kinect sensor. We provide real-time visual feedback at two levels of fidelity.
People use non-verbal cues, such as facial expressions, body language, and tonal variations in speech, to help communicate emotion; however, these cues are not always available in computer-supported environments. Without emotional cues, we can have difficulty communicating and relating to others. In this paper, we develop and evaluate a system for creating… (More)