Brent Gregory

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Accurate area and &lay estimatwn is the key to high quality circw " ts synthesized by resource sharing systems. Bit-level accuracy and integratwn with a bgic optima " zation system are necessary extenswns to any resource sharing algorithm. We describe the implementatwn of a resource sharing system that uses bit-level mo&ling, accounts for control &lays, and(More)
The emergence of any new educational technology is often accompanied by inflated expectations about its potential for transforming pedagogical practice and improving student learning outcomes. A critique of the rhetoric accompanying the evolution of 3D virtual world education reveals a similar pattern, with the initial hype based more on rhetoric than(More)
Two significant developments can be distinguished in the theory of algebraic algorithm design. One is that of fast algorithms in terms of counting the arithmetic operations, such as the asymptotically fast matrix multiplication procedures and related linear algebra algorithms or the asymptotically fast polynomial multiplication procedures and related(More)
(2013) Virtual worlds in Australian and New Zealand higher education : remembering the past, understanding the present and imagining the future. In ASCILITE 2013 "Electric Dreams", Notice: Changes introduced as a result of publishing processes such as copy-editing and formatting may not be reflected in this document. For a definitive version of this work,(More)
Over the past decade, teaching and learning in virtual worlds has been at the forefront of many higher education institutions around the world. The DEHub Virtual Worlds Working Group (VWWG) consisting of Australian and New Zealand higher education academics was formed in 2009. These educators are investigating the role that virtual worlds play in the future(More)
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