Bradford L. Chamberlain

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In this paper we consider productivity challenges for parallel programmers and explore ways that parallel language design might help improve end-user productivity. We offer a candidate list of desirable qualities for a parallel programming language, and describe how these qualities are addressed in the design of the Chapel language. In doing so, we provide(More)
While there has been extensive work on the design of software transactional memory (STM) for cache coherent shared memory systems, there has been no work on the design of an STM system for very large scale platforms containing potentially thousands of nodes. In this work, we present Cluster-STM, an STM designed for high performance on large-scale commodity(More)
The strong focus of recent high end computing efforts on performance has resulted in a low-level parallel programming paradigm characterized by explicit control over message-passing in the framework of a fragmented programming model. In such a model, object code performance is achieved at the expense of productivity, conciseness, and clarity. This paper(More)
The goal of producing architecture-independent parallel programs is complicated by the competing need for high performance. The ZPL programming language achieves both goals by building upon an abstract parallel machine and by providing programming constructs that allow the programmer to " see " this underlying machine. This paper describes ZPL and provides(More)
Parallel machines are becoming more complex with increasing core counts and more heterogeneous architectures. However, the commonly used parallel programming models, C/C++ with MPI and/or OpenMP, make it difficult to write source code that is easily tuned for many targets. Newer language approaches attempt to ease this burden by providing optimization(More)
This paper introduces user-defined domain maps, a novel concept for implementing distributions and memory layouts for parallel data aggregates. Our domain maps implement parallel arrays for the Chapel programming language and are themselves implemented using standard Chapel features. Domain maps export a functional interface that our compiler targets as it(More)
It has been widely shown that high-throughput computing architectures such as GPUs offer large performance gains compared with their traditional low-latency counterparts for many applications. The downside to these architectures is that the current programming models present numerous challenges to the programmer: lower-level languages, loss of portability(More)
This paper surveys graph partitioning algorithms used for parallel computing, with an emphasis on the problem of distributing workloads for parallel computations. Geometric, structural, and refinement-based algorithms are described and contrasted. In addition, multilevel partitioning techniques and issues related to parallel partitioning are addressed. All(More)
This paper presents work in progress on an automated method for accelerating the rendering of complex static scenes. The technique is general in that it is applicable to unstructured scenes consisting of arbitrary geometric primitives without relying on the presence of speciic occlusive qualities in the scene to achieve its speed. Our approach is to place a(More)
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