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Intelligent wheelchairs can become an important solution to assist physically impaired individuals who find it difficult or impossible to drive regular powered wheelchairs. However, when designing the hardware architecture several projects compromise the user comfort and the wheelchair normal usability in order to solve robotic problems. In this paper we(More)
This article focuses on evaluating the usability of an intelligent wheelchair (IW) in both real and simulated environments. The wheelchair is controlled at a high-level by a flexible multimodal interface, using voice commands, facial expressions, head movements and joystick as its main inputs. A quasi-experimental design was applied including a(More)
Serious Games are an important tool in health rehabilitation, contributing to increase the motivation of patients in the completion of tasks included in their recovery programs. Following the study of the set of features which can be used to improve cognitive therapy processes, making them more motivating for the patients, we develop a web platform composed(More)
Machine Learning (ML) and Knowledge Discovery (KD) are research areas with several different applications but that share a common objective of acquiring more and new information from data. This paper presents an application of several ML techniques in the identification of the opponent team and also on the classification of robotic soccer formations in the(More)
Intelligent Wheelchair (IW) is a new concept aiming to allow higher autonomy to people with lower mobility such as disabled or elderly individuals. Some of the more recent IWs have a multimodal interface, enabling multiple command modes such as joystick, voice commands, head movements, or even facial expressions. In these IW it may be very useful to provide(More)
Understanding human behaviour in emergency evacuation from buildings is of utmost importance for fire safety designers, architects and engineers as they elaborate on strategies to improve the emergency paths to exits. This paper describes an experiment designed to elicit human behaviour when facing the urgent need of exiting a room of an unknown building.(More)