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Newsgames and artgames, two genres in which designers wish to communicate messages to players, often deploy procedural representation. Understanding these <i>proceduralist</i> games requires special attention to a game's processes as well as how these interact with its theme and aesthetics. In this paper we present a method for proceduralist readings of(More)
This paper examines the city of Steelport in Saints Row: The Third (Volition, 2011) as a real-and-imagined space that can be described using an urban framework of constitutional, representational, and experiential components. It relates mediated and physical cities through spatial arrangement, processes of representation, and the factors that contribute to(More)
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