Blair MacIntyre

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The field of Augmented Reality (AR) has existed for just over one decade, but the growth and progress in the past few years has been remarkable. In 1997, the first author published a survey [3] (based on a 1995 SIGGRAPH course lecture) that defined the field, described many problems, and summarized the developments up to that point. Since then, the field(More)
We describe a prototype system that combines the overlaid 3D graphics of augmented reality with the untethered freedom of mobile computing. The goal is to explore how these two technologies might together make possible wearable computer systems that can support users in their everyday interactions with the world. We introduce an application that presents(More)
INTRODUCTION We describe the design and implementation of a prototype When we think of the use of head-mounted displays and 3D heads-up window system intended for use in a 3D environinteraction devices to present virtual worlds, it is often in ment. Our system includes a see-through head-mounted terms of environments populated solely by 3D objects. display(More)
In this paper, we describe Kimura, an augmented office environment to support common multitasking practices. Previous systems, such as Rooms, limit users by constraining the interaction to the desktop monitor. In Kimura, we leverage interactive projected peripheral displays to support the perusal, manipulation and awareness of background activities.(More)
We present EMMIE (Environment Management for Multiuser Information Environments), a prototype experimental user interface to a collaborative augmented environment. Users share a 3D virtual space and manipulate virtual objects that represent information to be discussed. We refer to EMMIE as a hybrid user interface because it combines a variety of different(More)
In this paper we present the results of a qualitative, empirical study exploring the impact of immersive technologies on presence and engagement, using the interactive drama Façade as the object of study. In this drama, players are situated in a married couple's apartment, and interact primarily through conversation with the characters and manipulation(More)
RoomAlive is a proof-of-concept prototype that transforms any room into an immersive, augmented entertainment experience. Our system enables new interactive projection mapping experiences that dynamically adapts content to any room. Users can touch, shoot, stomp, dodge and steer projected content that seamlessly co-exists with their existing physical(More)