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We describe a prototype system that combines together the overlaid 3D graphics of augmented reality with the untethered freedom of mobile computing. The goal is to explore how these two technologies might together make possible wearable computer systems that can support users in their everyday interactions with the world. We introduce an application that(More)
We present EMMIE (Environment Management for Multiuser Information Environments), a prototype experimental user interface to a collaborative augmented environment. Users share a 3D virtual space and manipulate virtual objects that represent information to be discussed. We refer to EMMIE as a hybrid user interface because it combines a variety of different(More)
In this paper, we describe an augmented reality version of the acclaimed desktop-based interactive drama, Façade [18]. Few entertainment experiences combine interactive virtual characters, non-linear narrative, and unconstrained embodied interaction. In AR Façade players move through a physical apartment and use gestures and speech to interact with two(More)
We are building a home, called the Aware Home, to create a living laboratory for research in ubiquitous computing for everyday activities. This paper introduces the Aware Home project and outlines some of our technology-and human-centered research objectives in creating the Aware Home.
The Future Computing Environments (FCE) Group at Georgia Tech is a collection of faculty and students that share a desire to understand the partnership between humans and technology that arises as computation and sensing become ubiquitous. With expertise covering the breadth of Computer Science, but focusing on HCI, Computational Perception, and Machine(More)
In this paper, we describe Kimura, an augmented office environment to support common multitasking practices. Previous systems, such as Rooms, limit users by constraining the interaction to the desktop monitor. In Kimura, we leverage interactive projected peripheral displays to support the perusal, manipulation and awareness of background activities.(More)
INTRODUCTION We describe the design and implementation of a prototype When we think of the use of head-mounted displays and 3D heads-up window system intended for use in a 3D environ-interaction devices to present virtual worlds, it is often in ment. Our system includes a see-through head-mounted terms of environments populated solely by 3D objects. display(More)
In this paper [MacIntyre et al 2004]. we describe The Designer's Augmented Reality Toolkit (DART). DART is built on top of Macromedia Director, a widely used multimedia development environment. We summarize the most significant problems faced by designers working with AR in the real world, and discuss how DART addresses them. Most of DART is implemented in(More)