Bjarni Arnason

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Massively Multiplayer Online Games (MMOGs), in their aspect as online communities, represent an exciting opportunity for studying social and behavioral models. For that purpose we have developed Cosmopolis, a free MMOG containing several key research-oriented features. First, Cosmopolis consists of an outer game for larger-scale social modeling, as well as(More)
We have integrated information channels into Cosmopolis, a Massively Multiplayer Online Game (MMOG), providing news from the real world, commercial advertisements, in-game announcements, and chat capability. The means for display of these information channels may include player UI elements as well as in-game objects like bulletin boards and news outlets.(More)
Graphics and sound have evolved dramatically in video games over the last decade and are at a point where it is getting increasingly hard to improve upon. Physics have been a part of video games since their birth, but have until recently not played a key role. Developers have therefore turned to realistic physics simulations in order to further increase the(More)
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