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Human activities have intensely altered the global nitrogen cycle and produced nitrogenous gases of environmental significance, especially in China where the most serious atmospheric nitrogen pollution worldwide exists. We present a comprehensive assessment of ammonia (NH(3)), nitrogen oxides (NO(x)), and nitrous oxide (N(2)O) emissions in China based on a(More)
How humans make decisions in non-cooperative strategic interactions is a big question. For the fundamental Rock-Paper-Scissors (RPS) model game system, classic Nash equilibrium (NE) theory predicts that players randomize completely their action choices to avoid being exploited, while evolutionary game theory of bounded rationality in general predicts(More)
Zero-determinant (ZD) strategies, as discovered by Press and Dyson, can enforce a linear relationship between a pair of players' scores in the iterated prisoner's dilemma. Particularly, the extortionate ZD strategies can enforce and exploit cooperation, providing a player with a score advantage, and consequently higher scores than those from either mutual(More)
a r t i c l e i n f o This paper examines the impacts of industrialization and urbanization on CO 2 emissions in China using nonparametric additive regression models and provincial panel data from 1990 to 2011. The empirical results show that there is an inverted U-shaped nonlinear relationship between industrialization and CO 2 emissions in the three(More)
The Rock-Paper-Scissors (RPS) game is a widely used model system in game theory. Evolutionary game theory predicts the existence of persistent cycles in the evolutionary trajectories of the RPS game, but experimental evidence has remained to be rather weak. In this work we performed laboratory experiments on the RPS game and analyzed the social-state(More)
'Coyness and Philandering', a two populations game, is one of the most typical game in evolutionary game theory. The evolution dynamic provides the velocity field and then the evolution trajectories of the game with beautiful patterns. However, this game has never been empirically detected in laboratory experimental economics and the patterns have never(More)
In a two-person Rock-Paper-Scissors (RPS) game, if we set a loss worth nothing and a tie worth 1, and the payoff of winning (the incentive a) as a variable, this game is called as generalized RPS game. The generalized RPS game is a representative mathematical model to illustrate the game dynamics, appearing widely in textbook. However, how actual motions in(More)
How humans make decisions in non-cooperative strategic interactions is a challenging question. For the fundamental model system of Rock-Paper-Scissors (RPS) game, classic game theory of infinite rationality predicts the Nash equilibrium (NE) state with every player randomizing her choices to avoid being exploited, while evolutionary game theory of bounded(More)
We examine the effectiveness of the individual-punishment mechanism in larger groups, comparing groups of four to groups of 40 participants. We find that the individual punishment mechanism is remarkably robust when the marginal per capita return (MPCR), i.e. the return to each participant from each dollar that is contributed, is held constant. Moreover,(More)
B.1 Elasticity Estimates: Robustness Checks We perform series of experiments in order to check the robustness of our elasticity estimates from Table 1 of the main text. Table B.1 reports our findings. To obtain the estimates in the first row of the table, Hours of Work, we use relative labor demand and relative wages calculated on the basis of hours spent(More)