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Who are the crowdworkers?: shifting demographics in mechanical turk
How the worker population has changed over time is described, shifting from a primarily moderate-income, U.S. based workforce towards an increasingly international group with a significant population of young, well-educated Indian workers.
Exploring the role of the reader in the activity of blogging
The findings of a qualitative study of blog readers are presented, including common blog reading practices, some of the dimensions along which reading practices vary, relationships between identity presentation and perception, the interpretation of temporality, and the ways in which readers feel that they are a part of the blogs they read.
Safety, Security, Now Sustainability: The Nonfunctional Requirement for the 21st Century
Sustainability in software engineering means more than energy efficiency and green IT, which are concerned with the first-order impacts of software systems, but software engineers must also take into account the second- and third-orders in the system context, even if they're hard to assess.
Integrated learning for interactive synthetic characters
An autonomous animated dog is built that can be trained with a technique used to train real dogs called "clicker training" and capabilities demonstrated include being trained to recognize and use acoustic patterns as cues for actions, as well as to synthesize new actions from novel paths through its motion space.
Who are the Turkers? Worker Demographics in Amazon Mechanical Turk
Amazon Mechanical Turk (MTurk) is a crowdsourcing system in which tasks are distributed to a population of thousands of anonymous workers for completion. This system is becoming increasingly popular
Collapse informatics: augmenting the sustainability & ICT4D discourse in HCI
The notion of collapse informatics is introduced---the study, design, and development of sociotechnical systems in the abundant present for use in a future of scarcity---as a complement to ICT4D and mitigation-oriented sustainable HCI.
Expressive autonomous cinematography for interactive virtual environments
An automatic cinematography system for interactive virtual environments with an ethologically-inspired structure of sensors, emotions, motivations, and action-selection mechanisms that facilitates the interaction of human participants with this world and displays the emotional content of the digital scene.
Green tracker: a tool for estimating the energy consumption of software
The development of Green Tracker is described, a tool that estimates the energy consumption of software in order to help concerned users make informed decisions about the software they use.
AlphaWolf: Social Learning, Emotion and Development in Autonomous Virtual Agents
A computational model is offered that captures a subset of the social behavior of wild wolves, involving models of learning, emotion and development, in hope of making interactions with them more functional and more inherently rewarding.
PersonalSoundtrack: context-aware playlists that adapt to user pace
A context-aware mobile music player that makes real-time choices of music based on user pace that allows users to experience their music with both mind and body, providing a unique embodied experience of their personal music library.