Betty J. Mohler

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Motion blur due to camera shake is one of the predominant sources of degradation in handheld photography. Single image blind deconvolution (BD) or motion deblurring aims at restoring a sharp latent image from the blurred recorded picture without knowing the camera motion that took place during the exposure. BD is a long-standing problem, but has attracted(More)
Few HMD-based virtual environment systems display a rendering of the user’s own body. Subjectively, this often leads to a sense of disembodiment in the virtual world. We explore the effect of being able to see one’s own body in such systems on an objective measure of the accuracy of one form of space perception. Using an actionbased response measure, we(More)
A number of investigators have reported that distance judgments in virtual environments (VEs) are systematically smaller than distance judgments made in comparably-sized real environments. Many variables that may contribute to this difference have been investigated but none of them fully explain the distance compression. One approach to this problem that(More)
It is typically assumed that basic features of human gait are determined by purely biomechanical factors. In two experiments, we test whether gait transition speed and preferred walking speed are also influenced by visual information about the speed of self-motion. The visual flow during treadmill locomotion was manipulated to be slower than, matched to, or(More)
Experience indicates that the sense of presence in a virtual environment is enhanced when the participants are able to actively move through it. When exploring a virtual world by walking, the size of the model is usually limited by the size of the available tracking space. A promising way to overcome these limitations are motion compression techniques,(More)
Redirected walking techniques allow people to walk in a larger virtual space than the physical extents of the laboratory. We describe two experiments conducted to investigate human sensitivity to walking on a curved path and to validate a new redirected walking technique. In a psychophysical experiment, we found that sensitivity to walking on a curved path(More)
This paper describes the use of a treadmill-based virtual environment (VE) to investigate the influence of visual motion on locomotion. First, we establish that a computer-controlled treadmill coupled with a wide field of view computer graphics display can be used to study interactions between perception and action. Previous work has demonstrated that(More)
People underestimate egocentric distances in head-mounted display virtual environments, as compared to estimates done in the real world. Our work investigates whether distances are still compressed in a large screen display immersive virtual environment, where participants are able to see their own body surrounded by the virtual environment. We conducted(More)
Given that observing one's body is ubiquitous in experience, it is natural to assume that people accurately perceive the relative sizes of their body parts. This assumption is mistaken. In a series of studies, we show that there are dramatic systematic distortions in the perception of bodily proportions, as assessed by visual estimation tasks, where(More)