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UX is a widely explored topic within HCI and has a large practitioners' community. However, the users considered in research and practice, are most often adults -- since adults represent the largest technology market share. However teenagers represent a growing market of unique users, and more needs to be understood about this population, from a UX(More)
Music videos are a particularly influential, new form of mass media for adolescents, which include the depiction of scantily clad female models whose bodies epitomise the ultra-thin sociocultural ideal for young women. The present study is the first exposure experiment that examines the impact of thin models in music videos on the body dissatisfaction of(More)
There is growing emphasis on teenagers to adopt healthy behaviours and sustainable lifestyles. Innovative interventions delivered through pervasive technology or the internet are increasingly viewed as effective ways to motivate and help people change their behaviour. However, delivering interventions to change teenager's attitude or behaviour via pervasive(More)
There has been limited consideration of teenagers (defined as 12-19 year olds in this work) as participants and end-users in Child-Computer Interaction and mainstream HCI communities. Teenagers reside in a fascinating and dynamic space between childhood and adulthood, and working more closely with teenagers within HCI may bring great insights and benefits.(More)
  • M V Acosta, G Y Gómez, +24 authors P E Y Garfinkel
  • 2011
(2003). Insatisfacción corporal y seguimiento de una dieta. Una comparación transcultural entre adolescentes de España y México. A. (2010). Defining recovery from an eating disorder: Conceptualization, validation and examination of psychosocial functioning and psychiatric comorbidity. (2007). The impact of thin models in music videos on adolescent(More)
This paper describes the methodology through which a set of guidelines that inform the design and development of energy-use reduction technologies for teenagers were created. The presented research forms part of a wider project that aims to design, develop and evaluate mobile solutions to change teen attitudes and behavior to energy consumption. In order to(More)
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