Beth Hofer

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Facial animation is now attracting more attention than ever before in its 25 years as an identifiable area of computer graphics. Imaginative applications of animated graphical faces are found in sophisticated human-computer interfaces, interactive games, multimedia titles, VR telepresence experiences, and, as always, in a broad variety of production(More)
entered into a co-production agreement to create "ANTZ," a fully computer-animated feature film. Among the many technical challenges we encountered was facial animation. This sketch includes a brief description of the facial animation issues encountered on the "ANTZ" project and the technical solutions we developed to meet these challenges. Facial(More)
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