Benoit Chaperot

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We have previously investigated the use of artificial neural networks to ride simulated motorbikes in a new computer game. These artificial neural networks were trained using two different training techniques, the evolutionary algorithms and the backpropagation algorithm. In this paper, we detail some of the investigations to improve the training, with a(More)
In this paper, we investigate training artificial neural networks to ride simulated motorbikes in a new computer game using two different training techniques, Evolutionary Algorithms and the Backpropagation Algorithm. We show that the backpropagation algorithm creates a rider which is faster than that created by the evolutionary algorithm but at the price(More)
Over recent years, the fall in cost, and increased availability of motion capture equipment has led to an increase in non-specialist companies being able to use motion capture data to guide animation sequences for computer games and other applications by Margaret S. Geroch (2004). A bottleneck in the animation production process is in the clean-up of(More)
In this paper, we investigate the use of a rigid body simulation engine to simulate a motocross bike. We discuss the movement of bikes from a theoretical perspective and apply this perspective to a simple motocross bike. This initial model suffers from control problems and we introduce several extensions which lead to a stable and enjoyable game. We believe(More)
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