Benjamin Sowell

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Most game developers think of databases as nothing more than a persistence solution. However, database research is concerned with the wider problem of <i>declarative processing.</i> In this paper we demonstrate how declarative processing can be applied to computer games. We introduce the <i>state-effect</i> pattern, a design pattern that allows game(More)
Massively Multiplayer Online Games (MMOs) are long-lived, interactive virtual worlds in which tens of thousands of people play together. In order to provide highly immersive experiences, MMO servers must support extremely high update rates – often hundreds of thousands of updates per second. A major concern for MMOs is to provide durability for the virtual(More)
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