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We consider the problem of producing accurate facial animation corresponding to a given input speech signal. A popular technique previously used for Audio Driven Facial Animation is to build a joint audio-visual model using Active Appearance Models (AAMs) to represent possible facial variations and Hidden Markov Models (HMMs) to select the correct… (More)
A fast and accurate Audio Driven Facial Animation system would have many applications such as video games and television, where animation is not currently feasible due to cost or time restraints.