Benjamin Bringier

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In this paper, we propose a method for taking into account lighting conditions for photometric stereo. Indeed, with its classic form, the photometric stereo requires directional light sources and uniform intensity to determine the geometry and albedo of a surface from a reverse illumination model. These constraints are usually not realistic in practice for(More)
Textured surface analysis is essential for many applications. In this paper, we present a three-dimensional recovery approach for real textured surfaces based on photometric stereo. The aim is to be able to measure the textured surfaces with a high degree of accuracy. For this, we use a color digital sensor and principles of color photometric stereo. This(More)
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