Bei-Sien Lin

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An inquiry-based ubiquitous tour system is proposed in this paper. The main concept is to use the strategy of inquiry to achieve the purposes of guiding and learning by using PDAs in a ubiquitous environment. This system has the following characteristics: the inquiry learning theory is used to design the guide activities, the provisions of clues are used to(More)
This study incorporates the strategies of inquiry and games to achieve ubiquitous learning on mobile devices equipped with an Radio Frequency Identification (RFID) reader. From the infrastructure aspect, communication and cooperative learning are supported by mobile technology, GPS and GIS. From a learners’ viewpoint, the game-based inquiry learning theory(More)
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