Behnaz Nojavanasghari

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In this paper we propose a novel aesthetic model emphasizing psycho-visual statistics extracted from multiple levels in contrast to earlier approaches that rely only on descriptors suited for image recognition or based on photographic principles. At the lowest level, we determine dark-channel, sharpness and eye-sensitivity statistics over rectangular cells(More)
Automatic emotion recognition plays a central role in the technologies underlying social robots, affect-sensitive human computer interaction design and affect-aware tutors. Although there has been a considerable amount of research on automatic emotion recognition in adults, emotion recognition in children has been understudied. This problem is more(More)
Persuasiveness is a high-level personality trait that quantifies the influence a speaker has on the beliefs, attitudes, intentions, motivations, and behavior of the audience. With social multimedia becoming an important channel in propagating ideas and opinions, analyzing persuasiveness is very important. In this work, we use the publicly available(More)
Avatar-mediated and virtual environments hold a unique potential for promoting social skills in children with autism. This paper describes the design of "Exceptionally Social," which is an interactive system that uses avatars to mediate human-to-human interactions for social skills training of children with autism. This system aims to offer the following(More)
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