Becky Sue Parton

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Digital and real world events can be combined to create powerful learning opportunities for students, but time, tools, and expertise have been traditional barriers to teacher-created enhancements. This paper provides a rationale for using emerging, teacher-friendly tools, to merge real space and virtual space through video and 2D barcodes. The results of(More)
In recent years, research has progressed steadily in regard to the use of computers to recognize and render sign language. This paper reviews significant projects in the field beginning with finger-spelling hands such as "Ralph" (robotics), CyberGloves (virtual reality sensors to capture isolated and continuous signs), camera-based projects such as the(More)
Young children are accustomed to learning through play and interaction with physical objects. Our tool builds on that natural learning process by transparently linking artifacts to digital material. Radio Frequency Identification (RFID) technology can be used to tag these items so that children can activate multimedia learning modules automatically. We will(More)
In this paper a prototype system called 'Language Acquisition Manipulatives Blending Early-childhood Research and Technology' (LAMBERT) is described. The system allows children, in particular Deaf pre-schoolers, to play with toys that trigger multimedia presentations designed to introduce and reinforce American Sign Language (ASL) nouns through the use of(More)
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