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The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emotional expressions. Two teams use expressive gestures in either voice or body movements to compete. Each team has an avatar controlled either by singing into a microphone or by(More)
This paper presents some results of a research work concerning algorithms and computational models for real-time analysis of expressive gesture in full-body human movement. As a main concrete result of our research work, we present a collection of algorithms and related software modules for the EyesWeb open architecture (freely available from(More)
This paper presents ongoing research on the modelling of expressive gesture in multimodal interaction and on the development of multimodal interactive systems explicitly taking into account the role of non-verbal expressive gesture in the communication process. In this perspective, a particular focus is on dance and music as first-class conveyors of(More)
This paper presents our new system Mappe per Affetti Erranti (literally Maps for Wandering Affects), enabling a novel paradigm for social active experience and dynamic molding of expressive content of a music piece. Mappe per Affetti Erranti allows multiple users to interact with the music piece at several levels. On the one hand, multiple users can(More)