Barbara Mazzarino

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This paper presents some results of a research work concerning algorithms and computational models for real-time analysis of expressive gesture in full-body human movement. As a main concrete result of our research work, we present a collection of algorithms and related software modules for the EyesWeb open architecture (freely available from(More)
This paper presents ongoing research on the modelling of expressive gesture in multimodal interaction and on the development of multimodal interactive systems explicitly taking into account the role of non-verbal expressive gesture in the communication process. In this perspective, a particular focus is on dance and music as first-class conveyors of(More)
Analysis of expressiveness in human gesture can lead to new paradigms for the design of improved human-machine interfaces, thus enhancing users’ participation and experience in mixed reality applications and context-aware mediated environments. The development of expressive interfaces decoding the highly affective information gestures convey opens novel(More)
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emotional expressions. Two teams use expressive gestures in either voice or body movements to compete. Each team has an avatar controlled either by singing into a microphone or by(More)
Endowing search engines with multimodal content indexing, sharing, and retrieval is a research challenge for the ICT community. This paper introduces a use case exploiting embodied cooperation as a paradigm for formulating social queries. It focuses on the assessment of the experience of users to this use case and on the design and exploitation of(More)
This paper presents our new system Mappe per Affetti Erranti (literally Maps for Wandering Affects), enabling a novel paradigm for social active experience and dynamic molding of expressive content of a music piece. Mappe per Affetti Erranti allows multiple users to interact with the music piece at several levels. On the one hand, multiple users can(More)
Embodiment and reflexive interaction proved to be effective approaches to music education in childhood. A research challenge consists of merging them. This paper presents <i>BeSound</i>, an application intended to support children in learning the basic elements of composition. Children explore rhythm, melody, and harmony by playing at mimicking objects or(More)
This paper presents and discusses some experiments having the purpose of planning, developing and validating aesthetically resonant environments for different types of sensorimotor impairments which affect Parkinson’s patients. From a technical point of view the aim is to develop a computational open architecture in which it is possible to integrate modules(More)
The aim of this paper is to develop algorithms to measure motion features by investigating concepts which are commonly used to describe movement characteristics in both research studies and everyday life: impulsivity and smoothness. We also aim to implement such definitions in our developing environment VisNet and finally test if they can effectively(More)